This results in brighter images, and is more accurate to how the actual hardware works. Additionally, RGB color scaling is now supported, so, for example, an MD CRAM color 0圎EE is scaled to RGB(255,255,255) instead of RGB(224,224,224). I really didn't want to do another prerelease, but this has a ton of changes, including fixes for inverted axes in Controller Configuration on the Linux version, plus a fix with POV hats on the Linux version. (I have no idea why the Ubuntu developers decided to use POV hats on 9.04, but whatever.) Release 7 won't be out until I finish the documentation, but there's a ton of useful bug fixes in r7_pre4, including a fix for an SRAM regression introduced in r7_pre2 and proper POV hat support on Linux. (Also, I added a page for mdp_error.h in the MDP documentation.) Gens/GS r7_pre3 is out now, with fixes for some bugs that crashed the emulator in some situations. So, I'm releasing an almost-done preview release, r7_pre2. However, I'm not quite done with Gens/GS r7. I finally got the new plugin system in Gens/GS to a point where I can call it v1.0.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |